Gamification in Marketing

Authors

  • Matthew N. O. Sadiku Department of Electrical & Computer Engineering Prairie View A&M University Prairie View, TX USA
  • Uwakwe C. Chukwu Department of Engineering Technology South Carolina State University Orangeburg, SC, USA
  • Janet O. Sadiku Juliana King University Houston , TX, USA

DOI:

https://doi.org/10.51699/ajdes.v29i.684

Keywords:

games, gamification, marketing, gamification marketing

Abstract

Games have become favorite entertainment activity for many people worldwide. They are capable of engaging people by tapping into fan knowledge and offering some rewards. Gamification is a transformation of something into a game. It is a digital marketing term used to describe the action of applying techniques of game playing to non-gaming environments such as business, education, healthcare, marketing, etc. It is one of the most used strategies across the digital marketing industry. A main goal of gamification marketing is to increase customer interaction by offering rewards to participants. This paper provides an overview on gamification marketing with examples.

References

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Published

2023-05-16

How to Cite

Sadiku , M. N. O. ., Chukwu , U. C. ., & Sadiku, J. O. . (2023). Gamification in Marketing. Academic Journal of Digital Economics and Stability, 29, 47–54. https://doi.org/10.51699/ajdes.v29i.684

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